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Hey,I was wondering if it would be possible to make like a “Favorite Items” tab? You know, so you could store codes to your favorite hacked items and add them toyour bank in case like you didn’t get back there to put them in the bank. Or maybe you might want to add them to a new save and instead of pasting in a bunchof codes all over again they would allready be saved in the editor via a small.txt or.ini file or something.You would probably want to have some kind of label and if you got really ambitious you could even assosiate a screenshot window with the stats card or something.Not sure if that second part is feasable or not, but it was just an idea. Failed to load save: invalid SHA1 hashI have an idea what’s causing this error. Somewhere in the process of file transfer, the save file is getting padded with zeroes so the file size matches the size on disk (check the file properties).
When logged in, you can choose up to 12 games that will be displayed as favourites in this menu.
If you have the SHA1 error, open the save file in a hex editor (I use HxD HexEditor) and check the end of file. There should be 2 and only 2 bytes with zeroes following the data, if you see more delete all the extra bytes of zeroes.I tested this by adding just a single extra byte of zeroes and got the SHA1 error, removed the byte and the file opened OK again. Make a character with the 45 skill points then assign them on your skill tree. Set your character level to something low near the start of the game (say level 5) using the save editor and sync your XP. Restart the game. Killing the first enemy you see should cause you to level up (to level 6) and give you one additional skill point. Assign that to your skill tree.
Quit the game and use the save editor to reset your level back to previous (level 5) and resync the XP. Restart the game and level up again. It’s a massive pain in the ass and I hope someone comes up with something better but for right now this is the best I have. I use the memory editing program called “ArtMoney” for that. I get several unspent talent points to begin with, then I do an exact value search for whatever number of points it is, (say perhaps 10). Then I spend two points, and do a filter search for exact value of 8.
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Spend 1 point and search for 7, etc. Until I am able to find the address where the talent points is saved, then I can change the number of talent points to however many I want. This process also works for gold keys. Each time you get a gold key, save it until you get enough to do this search. If you aren’t able to find the address before you run out of keys, just alt+F4 out of the game so it can’t save your lost keys, and try again later when you have more keys.
Obviously save your game before attempting this so no other data is lost. I had a question that I can’t seem to find an answer for. I downloaded the mod and made everything where I wanted it on the editor, but when I go into the game, it will only give me 50 skill points for my skill tree. I can type in 51 or 99 or 99999 into the skill points section in the save editor and the game won’t let me go over 50 for some reason. And then there is the fact that, though I made my character level 150, the game won’t let me use modded weapons that are level 127. Finally, there is the fact that the game will only let me have 99 eridium at a time.
This is an easy fix, as I can just reopen the editor and edit more in, but it still leaves me with the other two problems. If anyone can help me with these, I’d greatly appreciate it. I’ve tried watching the tutorials and eitehr I’m missing something or I’m just terribly dull. Please give me some assistance if you can.Thanks,Joker.
Using cheat engine 6.2 have extracted a gamegenie decrypted ps3 save file, but guessing it’s missing some header information (security, profile, etc.) because it’s still popping sha1 error. Obviously using this method a new file is useless anyways, but perhaps having an option to output the raw decrypted data from the Save Editor would be useful for PS3 users like myself who can see the raw values but can’t change the file size or use a manufactured file. Have managed to locate the off sets for most everything except the contents of the backpack, and don’t have enough understanding of c# to figure out what your source code is doing with the weapon values:/ link to decrypted file below, somewhat premodded with gamegenie. I’ve been trying to use the editor.My version of Borderlands 2 (+ LAN) is a pirated one from NoSteam updated with the latest patch (1.2.2) here:I am using the save editor Revision 138 found here:It seems that most of the functions of the save editor are messed up. Skill points and Eridium can’t be added. I can no longer increase my level or experience.
The simply don’t save. When I press the “sync” buttons they just revert to their original values.Any idea what’s going on? Will any new revision fixing the issues be released soon?Thank you very much for writing these programs for us!– Alex. I’ve just finished playthrough 1. I want to skip TVHM (PT2) and go straight to PT2.5 so that I don’t have to worry about mission and enemy scaling no matter where I go in main game or DLCs. Is there a way to fully unlock PT2.5 in Gibbed?For now I’ve upgraded my character to level 50, and I’ve adjusted all of the regions levels to 50. That has made all of the enemies and side missions scale to level 50, but not the story missions.
That’s basically good enough, but was curious if there was a simple setting to unlock 2.5 fully.I see a “playthrough completed” or similar, but I’m not sure what it does.Thanks.
.A small hotfix has been applied that makes this revision 256 (from revision 255). If you downloaded revision 255, feel free to redownload. Update for October 29, 2015 game update (build 1055911).
Fixed Vehicle Steering Mode causing reencode mismatch.Download.If you encounter any problems (crashes, etc), feel free to comment this post.Tags:,This entry was postedon Saturday, October 31st, 2015 at 3:39 am and is filed under.You can follow any responses to this entry through the feed.Both comments and pings are currently closed.930 Responses to “Borderlands 2 Save Editor (Revision 256)”. Hello, thank you for your sudden response. I downloaded a new copy, and ran it as admin, however it still is crashing, no window opens up, I do see it in the background processes for a moment before it disappears from there too.Here’s the files that are included in the download, maybe i’m missing a file or something:Assemblies folderThe lauching file with Jack’s faceThe config fileAnd the txt docs such as the readme and release notes.Maybe my Antivirus deleted a file, but this all appears to be normal. Yes, it does. Do you have the newest version of Gibbed save editor?
In addition to this, do you have a drive and Horizon? It’s a lot simpler than it looks, trust me. I’ve heard so far Windows 10 prevents it from working so if you’re Windows 7 you’ll be golden.Open Horizon up, go to “Tools”, then go to “Packagae Manager”. Hit “Open” and search for the file in your Flash Drive. You’ll need to make sure hidden folders can be seen, otherwise you’ll never find it.
Ignore the one with a ton of zeroes and take the second folder, then keep taking the top until you reach a file named “Save#.sav”Once it’s open, extract it to wherever and then open it as an Xbox 360 save with this Save Editor. You SHOULDN’T have any problems doing this if you do everything right. If anything goofs, let me know. Also, ignore the Package.pk3 and the other random file, those are for your profile and your Xbox360 platform data. I need help saving the edited ps3 save file after it has been modded and then reencrypting it so that i can put back in ps3. —————————Error—————————An exception was thrown (press Ctrl+C to copy):System.IO.FileLoadException: Could not load file or assembly ‘protobuf-net, Version=2.0.0.580, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’ or one of its dependencies.
The located assembly’s manifest definition does not match the assembly reference.
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